Foreword - The Reasons & Explanations
For the most part, TMM follows the lead of Dragon Age: Origins when it comes to interpreting talents and spells. However, in the case of healing spells and items, we've found that the chat roleplay setting is too different from the videogame mechanic setting to use the same concepts. The wonder solution of simply heal-spelling everything away with a single action is too bland and flattening a mechanic for chat roleplay.
To promote interesting and challenging combat and dramatic injuries on quests, and to enable healer characters to really stand out, we've crafted an all new interpretation for heal